Face Calipers

anthropometry · iris-scaled runs in your browser — nothing uploaded loading model…
drag to orbit · wheel to zoom · “align to photo” = orthographic pixel overlay · camera gizmo ≈ FOV 63° (illustrative)
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drag ⊕ to the limbus edges

Calibration

11.70 mm
scale: — · limbus in frame: —
head pose — no data
Tier 1 · in iris planelowest error
Tier 2 · midfacereliable
Tier 3 · verifydepth / point convention

Canons & ratios · scale-independent

How to measure. Drop the two ⊕ markers on the horizontal limbus edges (iris/sclera border) of one eye. That sets mm/px. Click a row to draw its caliper on the face — in both 2D and 3D.

What to trust. Tier 1 sits in the iris plane, so its scale is honest. Tier 3 either leaves the plane (nose, depth) or depends on point convention — verify against the index overlay. Above ~8° head rotation, horizontal/vertical lengths foreshorten. Ratios and canons need no scale and are sturdier than absolute mm. In 3D, depth (Z) is estimated by the model from a single image — treat front-plane geometry as solid and depth as indicative.
Eugene Fokin built on MediaPipe Face Landmarker & three.js